![]() Mesh shaders: Mesh shaders are a complex topic, but they essentially combine multiple shader steps into a single process.The idea is to boost performance by focusing on the most important areas of a scene, which saves resources in less demanding areas. Variable rate shading (VRS): Allows the GPU to allocate different amounts of power to different areas in a frame.DirectX ray tracing (DXR): An early version of ray tracing introduced in games like Fortnite and Battlefield V. Most titles that support ray tracing do so through DXR (though Vulkan has its own ray tracing support, as well). ![]() ![]() Here are all of the additional features in DirectX 12 Ultimate: Microsoft describes it as “additive” to DirectX 12, bringing features like ray tracing and variable rate shading to Windows and Xbox consoles. The most recent version of DirectX is DirectX 12 Ultimate, which is available on Windows 10, Windows 11, and Xbox Series X/S. DirectX 12 Ultimate explained Image used with permission by copyright holder It’s exclusive to Windows, however, while open-source APIs like Vulkan provide cross-platform support. Graphics APIs also enable features like hardware-accelerated ray tracing, and they can boost performance through various optimizations.ĭirectX isn’t the only graphics API, but it’s the main one you’ll encounter. APIs like DirectX are standardized, which allows your AMD or Nvidia drivers to do everything regardless of what graphics card you have. In years past, game developers would need to write drivers for multiple graphics cards. This Noctua-themed gaming PC is a bespoke beauty - and you can buy it ![]() Without it, you wouldn’t be able to play your favorite games on Windows PC.The first Core Ultra handheld gaming PC is already comingĢ3% of PC gamers probably can’t play Alan Wake 2. And since there are countless hardware configurations possible, it would be very difficult for game developers to fine tune their settings without the presence of DirectX. Without DirectX, games cannot communicate directly with hardware on Windows platform. Thanks to the stubbornness of the Manhattan Project’s team to continue what they were working on despite not getting approval from the management, the first set of APIs was born which include DirectDraw, DirectSound, and DirectPlay, officially called as DirectX. That happened when Windows 95 was ready to be released in 1994. Game developers refused to develop games for Windows platform. It’s an API for text rendering providing a bunch of features such as better anti-aliasing, smoother text animation, support for RTL (Right to Left) and LTR (Left to Right) languages, better rendering with ClearType, hardware acceleration when used together with Direct2D, high-quality typography, access to advanced features of OpenType fonts, and support for multiple rendering technologies.ĭirectWrite also supports a wide range of scripts like Braille, Arabic, Ethiopic, Greek, Cherokee, simplified and traditional Chinese, Gujarati, Mongolian, Tamil, Tibetan, Myanmar, and a lot more. When Direct2D was added into Windows 7, so did DirectWrite. The newly added features on Direct2D 1.3 bundled with Windows 10 brought some improvements on image loading speed and text rendering. Some of its features include geometry realizations and per-device rendering priority. Similarly focused on graphics, Direct2D is used to render two dimensional graphics. The latest version of this component is Direct3D 12 version 2004 that has been included in Windows Update (version 2004), bringing in some improvement in the memory allocation alongside other new changes. If you’re looking for DirectDraw, DirectPlay, DirectSound, and DirectSound3D, these components have been deprecated along with some other components.Īs a part of DirectX since 1996, Direct3D is intended for 3D graphics rendering by taking advantage of hardware acceleration if it is supported by the graphics card. Each of these components can work indepedently. Designed to handle multimedia tasks, DirectX is especially important for gaming.ĭirectX itself is a bundle of application programming interfaces (APIs) such as DirectCompute, DirectWrite, Direct3D, Direct2D, XAudio2, DirectStorage, DirectML, DirectX Raytracing, DirectX Diagnostics, DirectML, XACT3, and DXGI. The history of DirectX goes back to 1996 when it was first released by Microsoft.
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